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Originality

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Post by riot1man Sun Aug 30, 2015 12:32 am

Ya know, I've been thinking. What ever happened to being original with your deck? Seems like today people want to use the latest meta in Yu-Gi-Oh, and although the duels can be tough and give you a workout, there seems to be, for me, a lack of fun with the duels now-a-days. I don't know, maybe it's just nostalgia, but why should we focus on meta-geared decks and not originality? Because all I'm seeing now-a-days is nekroz this and Burning Abyss that and tellarknights.
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Post by Angel Sun Aug 30, 2015 9:08 am

When I play wars, tournaments or high rated duels I will play meta, otherwise, I will use fun decks
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Post by Lux Sun Aug 30, 2015 4:08 pm

I use ONLY fun decks.
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Post by Twisted Like Me? Mon Aug 31, 2015 7:41 am

archetypes plain and simple yes yugioh has some decks that can appear to go together (usually a mix of 2-3 different archetypes) but the majority of cards even non support cards are centered towards the archetype mentality meaning that if your deck doesn't follow or involve an archetype (with some acceptations) it isnt going to be all that good and that being so if your gonna play an archetype you might as well play the "best"
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Post by Pepchoninga Mon Aug 31, 2015 12:49 pm

No, the problems is not a lack of originality. Yugioh has gone to a level of profecional playing that non other card game has...Its the lack of good decks. Today we have lets say 10 meta deck that can wi n against each other...(Plus the combined good decks as well) if we had 30 yugioh woudv been 10 times the fun...its just that Konami are shit at ideas...they dont come and go...they just come and wait (That was From the movie "Die Hard")
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Post by Lux Mon Aug 31, 2015 3:31 pm

The thing is that Konami has banlist to balance the game, but they are only unbalancing the game. Last few formats they did nothing to meta decks. And some of key cards of deck which aren't even competitive are forbidden. Get your shit fixed Konami.
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Post by riot1man Mon Aug 31, 2015 10:57 pm

If Konami stopped focusing around archetypes, than YuGiOh would be fun again for me
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Post by Angel Tue Sep 01, 2015 11:36 am

ya, but i doubt that will ever happen
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Post by Pepchoninga Wed Sep 02, 2015 6:47 am

My opinion is that we need more archetypes...so difrent people woth difrent atyle of play can chose difrent and in the same time fun and competative archetypes. The Konami can ban the oveowered shit and make more archetypes. Another key part is to make support archetypes.mA thing they stoped after the dragon rullers. All and all yugioh woud be fun again for me, if there woud be more playing styles to chose from.
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Post by Lux Wed Sep 02, 2015 1:47 pm

I just want some of the good old cards back...like Pot of Greed, Card Destruction, Monster Reborn... :/
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Post by Twisted Like Me? Thu Sep 03, 2015 3:09 am

pot of greed most likely wont come back but with more and more revival cards coming out it seems that monster reborn could be brought back at 1 or hell even 2 yes some of the revival cards are archetype specific but yo have a few other now that bringing back reborn wouldn't be to bad.

as for card destruction i don't see why its banned anymore yes it could give graveyard orientated decks a huge boost and it can punish the opponent quite a bit but imo bringing it back to 1 wouldn't do to much or even hurt very much at our current point and time hell it might even help a few decks get a better standing
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Post by Lux Thu Sep 03, 2015 8:08 am

Agree these spells aren't game so game changing now...I hope we gonna see these spells in play again
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Post by riot1man Fri Sep 04, 2015 2:30 am

If only Konami stopped trying to make Yugioh a more competitive game and start making it more fun, then people like us would like it more
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Post by riot1man Fri Sep 04, 2015 2:32 am

It took skill back then to win a duel with the decks you built. Now, for only, what, $100(?), you can now win easily with not a whole lot of skill at times, emphasis on "at times". There are times where skill is needed, but not as much anymore
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Post by Twisted Like Me? Fri Sep 04, 2015 5:36 am

probably be pushing it at $100 for some of the more top decks id say $150-$300 or more depending on the deck and rarity's ETC. but i do agree that as you said it takes little to no skill or creativity to be able to use the current top decks we have now (with some exceptions) sure you can argue that it takes skill to be able to use the deck effectively but once you've made said deck and played a few games with it 2-4 you should be set cause now they've got a set way to run a deck and set card ratios so your pretty much got an auto-build/auto-play deck again not saying it doesn't take a bit of skill to be able to use the decks well but yeah it doesn't take much to gain that skill anymore where as back in the old days you'd spend weeks trying and testing
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Post by Pepchoninga Fri Sep 04, 2015 7:55 am

Im on a compleatly difrent side in this argument. Auto-play is shit...Skill is always needed even in the most known decks. Playing against difrent decks you will sometimes need to adapt to a difrent playing style, one that woud counter the deck of your opponent. Yugioh is more combo based now, thus making it a more competative and hard game to play. Before, you activate the monster reborn that you just topdecked get the big 3k beaters and that it. Skill was needed then as well, but for me not as much as now. The original era of Yugioh and GX were all about the litlle cards and the last turn draw. The introductions on decks like syncrhos made the game a litle bit more combo based, and now the xyz finished this sycle. You wanna win competative? You cannot always think that the dice jar or the Blue-eyes white dragon will save you...
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Post by Lux Fri Sep 04, 2015 8:20 am

Pepchoninga wrote:Im on a compleatly difrent side in this argument. Auto-play is shit...Skill is always needed even in the most known decks. Playing against difrent decks you will sometimes need to adapt to a difrent playing style, one that woud counter the deck of your opponent. Yugioh is more combo based now, thus making it a more competative and hard game to play. Before, you activate the monster reborn that you just topdecked get the big 3k beaters and that it. Skill was needed then as well, but for me not as much as now. The original era of Yugioh and GX were all about the litlle cards and the last turn draw. The introductions on decks like syncrhos made the game a litle bit more combo based, and now the xyz finished this sycle. You wanna win competative? You cannot always think that the dice jar or the Blue-eyes white dragon will save you...

I completely disagree. I was playing my cousin last couple of weeks with first generation decks (Yugi, Kaiba,Joey and rest of the guys) and we played with both DK rules (2000 lp, no tributes for higher level monster, no direct attacks) and Battle City rules (4000 lp, normal tributes) and I gotta say it's much more complicated than today's yugioh tbh. You focused on bringing monster with more Attack points than your opponents, and that's what I like. Now todays combo (I'll be talking about Tellars cause you play them now) is summon Deneb, search Altair set 5 and then hope to go to Triverr or Diamond and fuck up the opponent. Of all meta decks Tellars are actually most auto-pilot and most simply deck.
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Post by Pepchoninga Fri Sep 04, 2015 8:53 am

Its not the dsomplicity of a deck. Its the way you use it in difrent situations. Thats not auto-pilot. Im sorry but bringing a blue-eyes or a dark magician then was hard...now i can get 3 in one turn with a harder combo and some luck...The game has changed. You cant do anything about it. Atleast we are better then magic the gathering...Them boys kill for rare cards...
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Post by Lux Fri Sep 04, 2015 10:35 am

[quote="Pepchoninga"]Im sorry but bringing a blue-eyes or a dark magician then was hard...now i can get 3 in one turn with a harder combo and some luck.../quote]

EXACTLY. That's what's wrong in game in my opinion. I miss the "who got more attack points" duels. Combos before were much more enjoyable, believe me. Do some old school duels and you'll get what I mean.
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Post by riot1man Fri Sep 04, 2015 1:49 pm

Back then, it was so much more enjoyable to win (or lose if it were a good game). Now, I don't feel any enjoyment in losing or winning (sometimes in winning, but that's only on rare occasions when the duel is good).
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Post by Pepchoninga Fri Sep 04, 2015 2:42 pm

Duel is usualy shit cuz you already know so well an archetype that you can say there combos in your dreams...solution for me is to make more archetype based cards and more archetypes in itself and thne bring some tech cards and general spells to make the game faster and threrfor more fun.
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Post by riot1man Fri Sep 04, 2015 2:50 pm

faster doesn't always mean more fun, in my opinion
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Post by riot1man Fri Sep 04, 2015 2:51 pm

I like thinking about my next move, not rushing in. I make more mistakes by doing so
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Post by Pepchoninga Fri Sep 04, 2015 3:07 pm

You need to think about your next move not when its hapening but when you make your making your last move Wink Think faster then the game...A friend told me that
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Post by riot1man Fri Sep 04, 2015 3:21 pm

well for me, fast is no good. too many mistakes I'd make
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