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my most controversal article: the term of auto-pilot.

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slimboy97
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my most controversal article: the term of auto-pilot. Empty my most controversal article: the term of auto-pilot.

Post by B@TMAN Wed Jun 24, 2015 3:33 am

1.Definition of Autopilot
2.Examples of Autopilot
3. The Problem with the Current Definition
4. Rewriting the Ddefinition in Yugioh Context.


1.Definition of Autopilot:
The definition autopilot in the Yugioh community is a deck that never uses skill to use but the deck runs itself or runs on autopilot. The term is mainly used due to the deck in question being rather easy to play or self explanatory, rather and doesn't require a great deal of skill or thought.

2. Examples of Autopilot deck:
go to google and find dragon ruler blueprint or any deck blueprint and basically thats an example of a autopilot deck.
Decks that were considered autopilot decks:
Dragon Rulers
Prophecy
tellarknight
Qliphorts....etc
Most of the time the term is used to argue against any tier 1 or meta deck that is topping at that time to explain that deck takes no skill to use and the deck runs itself.

3.The Problem withe Current Definition:
The big problem with this definition is that there is no legit definition or any actual definition you can pull from a yugioh website that everyone agrees with. Another issue with the definition is that every deck to some degree is figured out and mentioned as "staple move" or common move meaning to some degree it takes no skill.
This is a quote i found to explain this side to the best degree.

Code:
Assuming that you initially disregard individual player skill due to the fact
that all of them have plateaued and know their plays/decks, any deck
with one such player as a pilot will play itself, especially in a
mirror.  "Once you're really, really good at TeleDAD, every hand plays itself and it gets boring as hell." Emphasis being on the words "Once you're really, really good at TeleDAD

4. Rewriting the Definition in Yugioh Context.
The term needs to be rewritten if people are still going to use the term in some sense or a logical definition needs to be made. I found people use it as an excuse to defend their view against meta to say it takes no skill but to some degree, every deck takes effort to know and understand. people do test decks and run prototype builds.
If not, the term shouldn't technically exist if there is no proper definition.

My experience with auto-pilot:
i used decks that might use some sort of auto-pilot moves(synchrons using junk and doppel warrior combo, madolche using jelly and level 3 monster, tellarknights to make their rank 4s,.....bascially i used most decks considered auto-pilot.). While i agree that the term does match with those kind of decks, i do make the argument that there is no such thing as auto-pilot for selected few decks when it should be applied to all decks because every deck has a manual or an auto-pilot move you can make similar to how in yugioh structure decks, they would make this small guide on to how to use the deck. My point is either consider every deck to be its own auto-pilot manual no matter the length of the manual or consider dropping the term because every deck has some sort of auto-pilot part of it.

does skill become hidden in auto-pilot decks?
well if you think the term exists, then let me ask this? if you know how to fly an actual plane, do you really need to rely on a manual? no because you know full well how to fly it. Same logic applies here in which decks that are auto-pilot do not rely on the person using the deck which is incorrect. You still need to know how to use the deck in cases where your hand is decent to just plain awful.
Some of the decks do take skill because you still need to do the moves to make those moves from the autopilot decks.
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Post by slimboy97 Wed Jun 24, 2015 5:27 am

I could not agree more with this article yes any deck can become auto pilot but even auto pilot decks take some form of skill
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Post by Lux Wed Jun 24, 2015 9:46 am

Prophecy was quite hard to play in my opinion. I mean, if you put any spell at wrong time, you can screw whole turn.
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Post by Pepchoninga Wed Jun 24, 2015 10:12 am

Its an interesting article, tho i do think that the auto-pilot term is well bullshit. Yeah you can say that satellarknight, madolche and prophecy are an easy to learn engine decks, but when you start playing you need to think. You need to have experience with the deck. You get those 5 cards and you have to get your head running. You need to feel your cards and you need to see the posibilitys. In every deck each card has more then one use. No not combos, but uses. People see mastering a deck as learning all the combos, but no. NO,NO! You need to play every card knowing that the way you play it can win you, or lose you the game. Auto-Pilot says that you are not thinking and you are playing automaticly. And that takes the fun. It takes the things that you learn from yugioh. You need to dedicate yourself to a game and use all your skilz that you have learnd from life and from the game to show that even a deck of goblins can beat shaddolls Wink hope you understand me
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Post by B@TMAN Wed Jun 24, 2015 4:23 pm

pretty much this article was to give the understanding that every deck takes skill.
glad you guys learned something.
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Post by Lux Wed Jun 24, 2015 5:28 pm

Gj then B@T Smile
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Post by Angel Thu Jun 25, 2015 6:54 pm

very nice, very nice Smile
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Post by WowThatsPrettySad Fri Jun 26, 2015 4:10 am

I disagree with your definition of autopilot. I think that an autopilot is a deck with such a linear playstyle that there will only be one course of action, allowing the deck to "play itself". Therefore, no deck is "autopilot" considering there will always be choices to make, separating good players from bad ones. For example, during baby ruler format you could literally not know how to play the game and still win with the deck. However, playing against a more experienced player playing the same deck, you would lose horrendously because he played the deck better than you. A true "autopilot deck" would mean that the deck plays itself and no matter what you do the outcome will be the same, disregarding skill level entirely.
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Post by Pepchoninga Fri Jun 26, 2015 9:18 am

Nice point...but skill does not always determine the outcome of a game...
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Post by Angel Fri Jun 26, 2015 9:24 am

well, in my opinion, there is no such thing as auto-pilot deck
there are decks easier to play and harder to play with
u would be amazed if u saw how some noobs play tellars
altair, deneb, and then that ninja with 2200 attack that can attack twice
skill is quite important

if u give to good duelist nekroz, and nekroz to average duelist with same decklist, unless good duelists draw super bad, and average super good i think good duelist would win, dont u agree?
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Post by Pepchoninga Fri Jun 26, 2015 9:33 am

Now i dont like the term good and bad. Yugioh is a game where you need to think and get a tacktical aproache of what you are gonna do with the cards you have and what your opponents gonna do. Luck is the second factor in the game...to start your deck you need to have the right cards...thats the weakness of the monster only engine decks. Draw bad cards and you are probably dead. A noob is someone who is playing the game just because they like the show or havent learnd how to play there decks at the max of its potential. Nekroz as you gave the example if given enought time even the biggest noob will learn the deck. Yeah if he is new and does not have as much experience with yugioh and with other archetypes he might not beat the best on the first try, but with time even the bigget scrub will beat the pro Wink
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Post by Lux Fri Jun 26, 2015 11:35 am

One draw can change anything dou
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Post by Pepchoninga Fri Jun 26, 2015 12:13 pm

Meh it depends...that heart of the cards miracle draw is a bit overhiped for me
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